About Me
I do design, development and research. I make games, websites, and apps. I teach computer science. I also research applied game design in my PhD.
I have a background in linguistics doing syntactic analysis and formal semantics. In my research I study the design of applied games for scientific data collection. In other words, I get people to talk to games.
I like explicitly-typed object-oriented languages like C#, Typescript and Java, but I also use Python, Javascript, and whatever else is required. I like to write code that expresses meaning as well as function. I like to find new ways of thinking that achieve complex behaviour without becoming complicated. I also like dependancy injection.
Education
PhD, Intelligent Games and Games Intelligence (in progress)
Department of Computer Science, University of York (2014–2022)
A PhD programme with Masters-level taught modules.
- User-Centered Design
- Understanding Users
- Game Design
- Game Programming
- Quantitative Methods
- Research Methods
MA, Syntax and Semanics (Merit)
Department of Langauge and Linguistic Science, University of York, (2013–2014)
Formal logic, semantics, and set theory, and developing formal models for the syntactic (grammatical) study of language.
BA, Linguistics (First-class honours)
Department of Langauge and Linguistic Science, University of York 2010–2013
A smorgasbord of natural language syntax, semantics, phonetics, phonology, historical lingusitics, sociolinguistics, and the structure of Korean, British Sign Langauge, Old English, and Tolkein's Elvish.
Employment
Visting Lecturer: York St. John University
Department of Computer Science 2019-2022
- Artificial Intelligence for Games
- Mathematics and Problem Solving
Graduate Teaching Assistant: University of York
Department of Computer Science 2015-2018
- Software 2
- Theory and Practice of Programming
- Human Aspects of Computer Science
Intern (PhD Placement)
Lightspeed Research Ltd., part of Kantar (Feb 2017-May 2017)
Data analysis and survey design. Development of international poll database and analytical measures. Web scraping, Microsoft Excel VBA, gamification, statistical analysis.
Publications
Academic Publications
- Trading Accuracy for Enjoyment? Data Quality and Player Experience in Data Collection Games.
Gundry, David E. and Deterding, Sebastian. (2022) In: CHI' 22: CHI Conference on Human Factors in Computing Systems. ACM, New York. Available at: https://dl.acm.org/doi/10.1145/3491102.3502025
- Intrinsic Elicitation : A Model and Design Approach for Games Collecting Human Subject Data.
Gundry, David E. and Deterding, Sebastian. (2018) In: Foundations of Digital Games 2018 (FDG18). ACM, New York. Available at: http://eprints.whiterose.ac.uk/133118/
- Validity Threats in Quantitative Data Collection with Games: A Narrative Survey.
Gundry, David E. and Deterding, Sebastian. (2018). Simulation & Gaming. https://doi.org/10.1177/1046878118805515
- Busy doing nothing? What do players do in idle games?.
Cutting, Joe, Gundry, David E., and Cairns, Paul. (2019). International Journal of Human-Computer Studies. https://doi.org/10.1016/j.ijhcs.2018.09.006
Looking for a more accessible description of my research? Read about it here.